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Product installer FoliageTool-1.0.7.msi
Full version 1.0.7
Last updated 26.07.2026

FoliageTool — fast placement of heavy trees and shrubs in 3ds Max

Its key advantage is smooth viewport work without slowdowns or freezes, even with heavy source geometry. The tool prioritizes maximum speed and simple use: choose a surface, add source objects, then place them with a brush or one by one.

Individual heavy trees, shrubs and landscape assets No viewport slowdowns or freezes Maximum speed and simple use
FoliageTool icon FoliageTool
FoliageTool
$200
3ds Max 2021–2027 Perpetual license 1.x 2 activations
  • Paint repeating objects directly on any picked surface.
  • Control density with Radius, Spacing and Pressure.
  • Randomize scale and rotation for a natural result.
Product demo

See the complete workflow in motion.

This demo shows the real interface and the actual setup flow: create the helper, add surfaces and source objects, paint in the viewport and reach a render-ready result without manual copy-paste.

01

Simple scene setup

Create one Foliage Tool object and keep all core controls in a single panel.

02

Surface-based painting

Pick the receiving surface once and paint directly where the objects should appear.

03

Natural variation

Mix multiple source objects with randomized scale and rotation for a less repetitive look.

04

Viewport performance

Display modes like Dot and Box help keep the scene workable even when scattering many instances.

Step-by-step workflow

From an empty surface to a render-ready result, in a clear sequence.

The page follows the actual usage order so a first-time visitor immediately understands what the plugin does and how to start using it.

Start with a surface
01

Start with a surface

Prepare the terrain, floor plane or any other surface that should receive the scattered objects.

Create the Foliage Tool object
02

Create the Foliage Tool object

Choose Foliage Tool in the Create panel and place the helper in the scene like any standard 3ds Max object.

Add the paint gizmo
03

Add the paint gizmo

Once created, the helper gives you a brush-based gizmo that becomes the center of the scattering workflow.

Pick surfaces and source objects
04

Pick surfaces and source objects

Assign one or more target surfaces, then add your source objects. Set brush radius, spacing, pressure, scale and rotation in one panel.

Paint, erase and iterate
05

Paint, erase and iterate

Use Brush Paint to scatter, Single for precise placement and Erase to carve out paths and clean zones. Lightweight display keeps the viewport responsive.

Render the final scene
06

Render the final scene

The scattered setup is ready for rendering with your preferred renderer — ideal for landscape visualization, exterior scenes and decorative site coverage.

Core controls

The essential parameters stay visible and predictable.

FoliageTool is strongest when the interface stays simple: target surfaces, source objects, paint modes, density and randomization controls are all available in one place.

FoliageTool modifier panel in Autodesk 3ds Max View large
01

Surfaces and source objects

Pick one or several receiving surfaces, then add multiple source objects for richer visual variation.

02

Display modes

Use Dot, Box or Wire display when painting heavier scenes, then switch to a fuller preview closer to the final result.

03

Paint modes

Brush Paint covers large areas quickly, Single places one object per click and Erase removes scattered elements.

04

Radius, spacing and pressure

These three values define painting area, minimum distance between instances and overall density.

05

Random scale and rotation

Set min/max scale and rotation ranges across X, Y and Z to reduce repetition and add controlled chaos.

06

Align to normal

Keep trees and grass vertical, or align objects to surface normals when scattering across slopes, walls or irregular terrain.

Where it helps most

A practical tool for landscape, exterior and environment workflows.

The plugin is not limited to trees and shrubs. Any repeating object that should be distributed fast and naturally can be managed with the same workflow.

Vegetation coverage

Grass, shrubs, low planting, flowers and trees across courtyards, parks, roadsides and private landscapes.

Decorative site props

Rocks, pebbles, debris, leaves, mulch, pavement details and small exterior accessories.

Fast iteration for archviz

Block out coverage quickly, test several source sets and refine composition directly in the viewport before final rendering.

Licensing

Purchase and activate FoliageTool.

After payment the license appears in your account. Activate online through the website or offline by e-mail for air-gapped workstations.

$200

FoliageTool license

Perpetual license for the 1.x branch. Supports 3ds Max 2021–2027. One purchase covers studio use on up to two machines.

  • 2 activations per purchase;
  • online activation on the website;
  • offline activation by e-mail;
  • the license is stored in a signed .rslic file.

Who it is for

  • landscape and urban visualization specialists;
  • architectural studios working with exterior scenes;
  • visualizers who need fast site coverage without manual placement;
  • artists building large-scale environment scenes.