+995 574 856 856 WATG [email protected] 4600, Georgia, Kutaisi, Tamara Queen str, 12
NEW RSG 1.1.0 — Revit Server 2027 support and the new offline scenario
License API · 99.98% docs.rs-systems.org
3ds Max plugin · vegetation scattering

FoliageTool — vegetation and asset distribution for 3ds Max

A 3ds Max plugin for fast placement of vegetation, rocks, debris and other repeating objects. Paint instances directly in the viewport with the brush, place individual objects with single clicks, or remove them with the eraser.

$200
3ds Max 2021–2027Perpetual license 1.x2 activations
  • Paint vegetation and objects with a brush directly in the viewport.
  • Random scale, rotation and source-object pick per instance.
  • Erase mode for clean zones, paths and natural openings.
What the plugin can do

Brush-based placement with full parameter control.

FoliageTool is built for archviz workflows where natural-looking distribution of trees, shrubs, rocks, debris and props is required without manual copy-paste. Three modes — Brush Paint, Erase and Single — cover painting, removing and precise placement.

Brush, Erase, Single

Three placement modes accessible from the Paint group. Paint instances in a stroke, erase placed ones within the brush radius, or place single objects per click.

Multiple surfaces and sources

Pick any number of mesh surfaces and any number of source objects. When several sources are added, FoliageTool randomly picks one at each placement for a natural variety.

Radius, Spacing, Pressure

Brush radius defines the painting area, Spacing sets the minimum distance between instances, Pressure controls the density. All three are adjustable from the keyboard during painting.

Random scale and rotation

Scale Min/Max applies a random scale per instance to break up repetition. Rotation X/Y/Z + Step gives independent random rotation around each axis with a snap step.

Align to Normal

Off — objects stay vertical relative to world Z (suitable for trees, grass, bushes). On — objects follow the surface normal (suitable for rocks, leaves, moss, objects on walls and slopes).

V-Ray Proxy support

Regular mesh/poly objects are supported, plus V-Ray Proxy when V-Ray of the matching version is installed. Lighter display modes (Dot, Wire, Full) keep the viewport responsive during painting.

Typical workflow

From terrain to scattered grass in a few steps.

The standard scenario for scattering vegetation across a landscape uses one surface, several source objects and a single brush stroke. The same workflow scales to rocks, debris and decorative props.

  1. Prepare a terrain or plane that will be used as the ground.
  2. Prepare several grass or shrub objects with different shapes.
  3. Create a Foliage Tool object in the scene.
  4. In Surfaces press Pick and choose the ground.
  5. In Source Objects press Pick for each grass variant.
  6. Set Radius 100, Spacing 40, Pressure 1.0, Scale 80–120, Rotation Z 360.
  7. Press Brush Paint and paint grass across the surface.
  8. Switch to Erase to remove unnecessary patches or form paths.
Read the full user manual
Licensing

Purchase and activate FoliageTool.

FoliageTool has its own purchase page. After payment the license appears in your account and can be activated online or offline.

$200

FoliageTool license

Perpetual license for the 1.x branch. Covers 3ds Max 2021–2027 on up to two machines per purchase.

  • 2 activations per purchase;
  • online activation on the website;
  • offline activation by e-mail;
  • the license is stored in a signed .rslic file.

Who it is for

  • landscape and urban visualization specialists;
  • architectural studios working with exterior scenes;
  • visualizers who need fast site coverage without manual placement;
  • artists building large-scale environment scenes.