+995 574 856 856 WATG [email protected] 4600, Georgia, Kutaisi, Tamara Queen str, 12
NEW RSG 1.1.0 — Revit Server 2027 support and the new offline scenario
License API · 99.98% docs.rs-systems.org
3ds Max plugin · geometry modifier

BricksPattern — parametric brick and tile surface modifier for 3ds Max

BricksPattern works as a 3ds Max modifier applied directly to surface geometry. It generates real three-dimensional brick and tile layouts — with controllable joint depth, element variation and pattern type — on any mesh, flat or curved. Ideal for close-up architectural shots where a texture map alone is not enough.

$150
3ds Max 2021–2027Perpetual license 1.x2 activations
  • Brick, tile, paving and custom pattern types.
  • Geometry-level modifier — real 3D joints and offsets.
  • Works on any mesh surface, including curved geometry.
  • Online activation through the website or offline by e-mail.
Modifier capabilities

Geometry-level brick and tile patterns applied directly to your mesh.

BricksPattern does not produce a texture map — it modifies the mesh itself. The result is a surface with actual raised or recessed element geometry that responds correctly to any lighting setup, especially in close-up renders.

Surface-conforming modifier

BricksPattern applies to any quad or poly mesh — flat walls, cylindrical columns, vaulted ceilings. The brick layout follows the local surface curvature and UV space, so curved surfaces look correct without manual adjustment.

Pattern types: masonry, parquet, paving

Choose from Running Bond (1:2, 1:3), Stack Bond, Flemish, Basket Weave, Herringbone, Hexagonal and more. Pattern geometry is built from parametric element dimensions: width, height, depth, and joint width.

Real joint geometry

Joints are three-dimensional: their depth, bevel angle and width are all controllable. This produces accurate shadowing and self-occlusion in renderers such as V-Ray and Corona without relying on bump or normal maps.

Per-element variation

Each brick or tile can receive individual random offsets in size, position and surface height. The variation is controlled by a seed value, giving you reproducible results while keeping the look natural and non-repetitive.

Automatic Material ID zones

BricksPattern assigns separate Material IDs to brick faces and joint faces. This lets you apply different materials — glazed vs matte, weathered vs fresh — to each zone using a standard Multi/Sub-Object material.

Works alongside BricksMap

BricksPattern and BricksMap are complementary. Use BricksMap for full-scene texture maps and repeated materials; use BricksPattern for foreground or hero elements that need real 3D brick topology for close-up camera shots.

Workflow

How BricksPattern fits into an archviz pipeline.

Add the modifier, pick a pattern, set element dimensions and joint depth — the mesh is updated in real time. You can stack BricksPattern with other modifiers, or collapse it to a static mesh when the geometry is final.

1. Apply to any mesh

Select a plane, wall segment or curved surface. Add BricksPattern from the Modifier list. The plugin reads the UV channel and subdivides the surface into the brick layout immediately.

2. Adjust parameters

Change pattern type, brick dimensions, joint width and joint depth. Add per-element height and size variation using the seed controls. All changes are non-destructive while the modifier stack is active.

3. Assign materials and render

Apply a Multi/Sub-Object material using the automatically assigned Material IDs. Render with V-Ray, Corona, Arnold or any other renderer. The real geometry produces correct shadows and AO without baking.

Licensing

Purchase and activate BricksPattern.

BricksPattern has its own purchase page. After payment the license appears in your account. Activate online through the website or offline by e-mail for air-gapped workstations.

$150

BricksPattern license

Perpetual license for the 1.x branch. Supports 3ds Max 2021–2027. One purchase covers studio use on up to two machines.

  • 2 activations per purchase;
  • online activation on the website;
  • offline activation by e-mail;
  • the license is stored in a signed .rslic file.

Who it is for

  • architectural visualization studios;
  • architects who need close-up facade detail;
  • interior designers working with tile, parquet and stone;
  • visualizers who need hero-object brick geometry;
  • teams that use BricksMap for textures and need geometric detail to match.

BricksPattern vs BricksMap

  • BricksMap: texture map node in Material Editor — fast, tiling, full-scene use;
  • BricksPattern: mesh modifier — real 3D geometry, close-up detail;
  • both use the same pattern library and activation system;
  • best results are achieved using both together in one scene.