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Product installer BricksPattern-1.0.8.msi
Full version 1.0.8
Last updated 26.07.2026
3ds Max plugin · geometry modifier

BricksPattern — parametric brick and tile surface modifier for 3ds Max

BricksPattern works as a 3ds Max modifier applied directly to surface geometry. It generates real three-dimensional brick and tile layouts — with controllable joint depth, element variation and pattern type — on any mesh, flat or curved. Ideal for close-up architectural shots where a texture map alone is not enough.

Real mesh geometry 18 layouts shown below Non-destructive modifier workflow
BricksPattern icon BricksPattern
BricksPattern icon
$150one-time purchase
3ds Max 2021–2027Perpetual license 1.x2 activations
  • Brick, tile, paving and custom pattern types.
  • Geometry-level modifier — real 3D joints and offsets.
  • Works on any mesh surface, including curved geometry.
18demonstrated layouts
4pattern families
3Dreal joints, relief and edges
2021–2027supported 3ds Max versions
Four-minute walkthrough

See the complete modifier workflow inside 3ds Max.

The demonstration starts with a simple mesh and shows how a selected pattern becomes editable geometry, receives relief and material zones, and remains compatible with the standard modifier stack.

01

Apply the modifier

Start from a clean object and add BricksPattern without destructively rebuilding the source mesh.

02

Choose a layout and real size

Switch between masonry, parquet, paving and custom layouts, then define real-world element dimensions.

03

Shape joints and relief

Control grout width, element height, bevel and random variation while viewing the result immediately.

04

Assign materials and continue modelling

Use generated Material IDs and combine BricksPattern with Bend, selection and other standard 3ds Max modifiers.

Why geometry matters

Not a visual imitation — actual edges, recesses and element thickness.

A texture can suggest a joint. BricksPattern creates it. The result remains readable in grazing light, reflections, silhouettes and close camera positions.

Accurate close-ups

Real edges produce physically correct highlights, contact shadows and ambient occlusion without relying on a baked relief map.

Curved surfaces

The modifier follows the object surface, so the same pattern can wrap columns, curved walls and shaped architectural elements.

#

Repeatable variation

Seed-based random controls introduce natural irregularity while keeping the result reproducible across revisions.

ID

Material-ready zones

Separate IDs for bricks, accent elements and grout connect directly to a Multi/Sub-Object material workflow.

Pattern library in geometry

The same cube, eighteen clearly different construction logics.

Every example below is generated by the modifier in Autodesk 3ds Max. Open any image to inspect the geometry and the active pattern in the parameter panel.

01

Masonry

Running, Flemish and stacked bonds for brick facades, walls and ceramic cladding.

1/2 Running BricksPattern geometry preview 01 View large
Masonry

1/2 Running

Classic running bond with a half-brick offset for facades, walls and close-up masonry.

1/3 Running BricksPattern geometry preview 02 View large
Masonry

1/3 Running

Running bond with a one-third offset for a longer, less repetitive masonry rhythm.

Common Flemish BricksPattern geometry preview 03 View large
Masonry

Common Flemish

Alternating stretcher and header logic for traditional decorative brickwork.

Fine Stack BricksPattern geometry preview 04 View large
Masonry

Fine Stack

A precise stacked grid suited to contemporary brick, tile and panel facades.

02

Parquet & modular

Directional and modular systems for flooring, tile, stone and decorative architectural panels.

Herringbone BricksPattern geometry preview 05 View large
Parquet & modular

Herringbone

Interlocking rectangular elements for parquet, tile, stone and decorative cladding.

T-Shape BricksPattern geometry preview 06 View large
Parquet & modular

T-Shape

A modular T-shaped layout for distinctive floors, screens and architectural panels.

Modular Ashlar BricksPattern geometry preview 07 View large
Parquet & modular

Modular Ashlar

Mixed rectangular modules arranged as a controlled ashlar composition.

Chevron BricksPattern geometry preview 08 View large
Parquet & modular

Chevron

Angled elements meeting on a central axis for sharp directional surfaces.

Parquet Tile 2 BricksPattern geometry preview 09 View large
Parquet & modular

Parquet Tile 2

Large framed modules with a clean geometric centre for ornamental floors and wall systems.

Parquet Tile 3 BricksPattern geometry preview 10 View large
Parquet & modular

Parquet Tile 3

Decorative framed modules with a floral centre for expressive parquet and panel compositions.

03

Pavement & decorative

Hexagonal, wave, leaf and framed tile systems for landscape and ornamental surfaces.

Hexagons BricksPattern geometry preview 11 View large
Pavement & decorative

Hexagons

Repeating hexagonal modules for paving, ceramic tile and patterned facade systems.

Wave Checker BricksPattern geometry preview 12 View large
Pavement & decorative

Wave Checker

Alternating curved modules that create a soft checker rhythm across the surface.

Wave Striped BricksPattern geometry preview 13 View large
Pavement & decorative

Wave Striped

Continuous wave bands for decorative paving and expressive interior surfaces.

Maple Leaf BricksPattern geometry preview 14 View large
Pavement & decorative

Maple Leaf

A leaf-shaped decorative module for ornamental pavement and custom tiles.

Paving Tile 1 BricksPattern geometry preview 15 View large
Pavement & decorative

Paving Tile 1

Large framed paving modules with strong cross-joint geometry.

Paving Tile 2 BricksPattern geometry preview 16 View large
Pavement & decorative

Paving Tile 2

Rectangular tile modules with compact corner inserts and a regular repeat.

04

Abstract & custom

Non-standard geometric logics for screens, feature panels and proprietary layouts.

Diagonal BricksPattern geometry preview 17 View large
Abstract & custom

Diagonal

Dense diagonal geometry for experimental screens, panels and abstract surfaces.

Pattern 1 BricksPattern geometry preview 18 View large
Abstract & custom

Pattern 1

A custom elongated module layout for non-standard architectural compositions.

One modifier, explicit controls

Every important geometric decision stays visible in the 3ds Max modifier panel.

The interface is organised from pattern selection and real dimensions to relief, variation, Material IDs and texture coordinates. This keeps iteration fast and predictable.

BricksPattern modifier controls in Autodesk 3ds Max View large
01

Pattern and real size

Select a layout and work in real-world units instead of compensating with texture scale later.

02

Brick and grout dimensions

Set element width and height together with vertical and horizontal joint widths.

03

Relief, bevel and base

Control element height, grout depth, base thickness and edge bevel for readable close-up geometry.

04

Randomness and quality

Use random shift, a repeatable seed and quality settings to balance natural variation and mesh density.

05

Material IDs

Assign separate IDs to two element groups and the grout for immediate Multi/Sub-Object material setup.

06

Texture coordinates

Adjust random offset, scale, rotation and fragment settings without leaving the modifier.

Workflow

From a simple surface to render-ready patterned geometry.

Add the modifier, pick a pattern, set element dimensions and joint depth — the mesh updates in real time. Keep the stack editable or collapse it when the geometry is final.

01

Apply to any mesh

Select a plane, wall segment or curved surface and add BricksPattern from the Modifier list.

02

Adjust parameters

Change the layout, dimensions, joints, relief and controlled per-element variation.

03

Assign materials and render

Apply a Multi/Sub-Object material and render the real geometry in V-Ray, Corona, Arnold or another renderer.

Choose the right representation

BricksPattern for geometry. BricksMap for procedural shading.

The products solve different levels of detail and work best together in one scene.

BricksPattern

Use when the camera can read the geometry

  • real element thickness and joint depth;
  • correct silhouette, shadows and reflections;
  • foreground facades, hero objects and close-ups;
  • editable in the standard modifier stack.
BricksMap

Use when speed and coverage matter more

  • procedural texture generation without extra mesh density;
  • fast material variation across large scenes;
  • automatic bump and normal components;
  • background and mid-distance surfaces.
Open BricksMap →
Licensing

Purchase and activate BricksPattern.

After payment the license appears in your account. Activate online through the website or offline by e-mail for air-gapped workstations.

$150

BricksPattern license

Perpetual license for the 1.x branch. Supports 3ds Max 2021–2027. One purchase covers studio use on up to two machines.

  • 2 activations per purchase;
  • online activation on the website;
  • offline activation by e-mail;
  • the license is stored in a signed .rslic file.

Who it is for

  • architectural visualization studios;
  • architects who need close-up facade detail;
  • interior designers working with tile, parquet and stone;
  • visualizers who need hero-object brick geometry;
  • teams that use BricksMap for textures and need geometric detail to match.

What is included

  • BricksPattern installer for supported 3ds Max versions;
  • 90-day trial before purchase;
  • perpetual license for the 1.x branch;
  • online and offline activation workflows;
  • access to updates within the licensed branch.