+995 574 856 856 WATG [email protected] 4600, Georgia, Kutaisi, Tamara Queen str, 12
NEW RSG 1.1.2 — Revit Server 2027 support and the new offline scenario
License API · 99.98% docs.rs-systems.org
Product installer BricksMap-1.0.7.msi
Full version 1.0.7
Last updated 26.07.2026
3ds Max plugin · procedural map

BricksMap — procedural map for brick, tile, parquet and paving patterns

BricksMap helps you build repeatable materials without manually cutting texture maps. The plugin generates the laying pattern, controls joints, colors, variations and nested maps, and automatically creates Bump and NormalBump for surface relief.

30 ready-to-use procedural layouts Per-element nested texture projection Synchronized Bump and Normal Bump
BricksMap icon BricksMap
BricksMap icon
$100
3ds Max 2021–2027 Perpetual license 1.x 2 activations
  • Brick, tile, parquet, paving and custom patterns.
  • Nested diffuse maps for brick and grout.
  • Automatic Bump and NormalBump generation.
One procedural source

Build the pattern, material variation and relief from one map.

BricksMap keeps the visual material and its relief synchronized. Change the layout, element size or joint width once — the diffuse pattern, bump and normal components follow the same logic.

01

Choose a ready pattern

Start from masonry, parquet, paving, abstract or custom layout families instead of building masks manually.

02

Feed real textures into every cell

Use separate nested maps for Brick 1, Brick 2 and Grout, with local projection and transform controls.

03

Add controlled variation

Randomize color, hue, shift, rotation and fragmentation while keeping the procedural layout repeatable.

04

Generate relief automatically

Create synchronized Bump and Normal Bump children without drawing separate relief maps by hand.

Interface

BricksMap interface and workflow.

The plugin is configured directly in the Material Editor. The user selects a pattern, sets element and grout size, and controls UV transforms, variations, colors, nested maps and the generated Bump / Normal Bump maps.

BricksMap interface in Autodesk 3ds Max Enlarge
01

Coordinates

The base 3ds Max coordinate block defines the channel and projection system.

02

Bricks Parameters

Choose Pattern and Mode, element counts, module sizes and joint width.

03

Bricks UV Transform

Control pattern tiling, offset and rotation.

04

Variations

Add repeatable randomization for color, shift, seed, fragmentation and rotation.

05

Brick Map Transform

Control the nested map inside every individual brick or tile.

06

Diffuse Colors & Maps

Assign separate colors and maps to Brick 1, Brick 2 and Grout.

07

Bump

Generate a synchronized heightfield map for the classic Bump slot.

08

Normal Bump

Generate a tangent-space normal map from the same pattern logic.

Automatic relief

BricksMap automatically generates Bump and NormalBump maps.

After setting up the main pattern you do not need to draw relief maps separately. Bump and NormalBump are created automatically from the pattern and depth parameters, making material setup faster and visually consistent.

BricksMap bump map screenshot
Bump MapThe screenshot shows an automatically generated bump map.
BricksMap normal bump screenshot
NormalBump MapThis screenshot shows a ready normal map for the same pattern.
Workflow

From an empty material slot to a complete procedural surface.

The setup remains compact: create the map, select a pattern, connect textures and use the synchronized relief outputs.

01

Create BricksMap

Add BricksMap to the Diffuse/Base Color slot and choose the required pattern family.

02

Set dimensions and textures

Define element and grout size, then connect nested maps for the elements and joints.

03

Connect relief and render

Use the generated Bump or Normal Bump map and continue working in your usual renderer.

Choose the right representation

BricksMap for procedural shading. BricksPattern for real geometry.

Use the map when scene weight and material flexibility matter. Use the modifier when the camera needs to read real joints, thickness and silhouette.

BricksMap

Best for broad material coverage

  • no additional mesh density;
  • fast pattern and material iteration;
  • nested textures and per-cell variation;
  • automatic bump and normal outputs.
BricksPattern

Best for close-up geometric detail

  • real element thickness and joint depth;
  • correct silhouette, shadows and reflections;
  • foreground facades and hero objects;
  • editable modifier-stack workflow.
Open BricksPattern →
Licensing

Purchase and activate BricksMap.

BricksMap has its own purchase page. After payment, the license appears in the user account. The plugin can then be activated online through the website or offline by e-mail request/response.

$100

BricksMap license

Perpetual license for the 1.x branch. Supports 3ds Max 2021–2027 and lets you quickly add BricksMap to a regular archviz pipeline.

  • 2 activations per purchase;
  • online activation on the website;
  • offline activation by e-mail;
  • the license is stored in a signed .rsl file.

Who it is for

  • visualizers and archviz studios;
  • interior designers who often work with tile and parquet;
  • architects who need fast facade materials;
  • manufacturers and material catalogs;
  • specialists who need quick variations of one pattern.