18 layouts shown
4 pattern families
3D real joints, relief and edges
2021–2027 supported 3ds Max versions
Four-minute demonstration
The complete modifier workflow inside 3ds Max.
The demonstration starts with a simple mesh model and shows how the selected layout becomes editable geometry, gains relief and material zones, and continues to work in the standard modifier stack.
The complete modifier workflow inside 3ds Max.
01
Apply the modifier
Start with a clean object and add BricksPattern without destructively rebuilding the original mesh.
02
Choose the layout and real-world dimensions
Switch between masonry, parquet, paving and custom layouts, then set the actual element dimensions.
03
Adjust joints and relief
Control joint width, element height, bevel and random variation with an immediate preview of the result.
04
Assign materials and continue modelling
Use the generated Material IDs and combine BricksPattern with Bend, selection and other standard 3ds Max modifiers.
Why geometry matters
Real edges, recesses and element thickness, rather than a visual imitation.
A texture can suggest a joint. BricksPattern creates it. The result is visible in grazing light, reflections, the silhouette and close-up views.
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Accurate close-ups
Real edges produce physically correct highlights, contact shadows and ambient occlusion without a baked relief map.
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Curved surfaces
The modifier follows the object's surface, so a single pattern can be applied to columns, curved walls and complex architectural elements.
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Reproducible variation
Random parameters controlled by a seed add natural irregularity while preserving the result through later changes.
ID
Ready-to-use material zones
Separate IDs for main elements, accent elements and joints connect directly to a Multi/Sub-Object material.
A library of geometric patterns
The same cube, eighteen fundamentally different construction patterns.
Every example below was created with the modifier in Autodesk 3ds Max. Open an image to inspect the geometry and the active pattern in the parameters panel.
Masonry patterns Parquet and modules Paving and decoration Abstract and custom
01
Brick masonry
Running, Flemish and stack bonds for brick facades, walls and ceramic cladding.
01 View larger
Masonry patterns
1/2 running bond
Classic running bond with a half-brick offset for facades, walls and close-up views.
02 View larger
Masonry patterns
1/3 running bond
Running bond with a one-third element offset for a more elongated, less repetitive rhythm.
03 View larger
Masonry patterns
Flemish bond
Alternating stretchers and headers for traditional decorative brickwork.
04 View larger
Masonry patterns
Fine stack bond
A precise rectangular grid for contemporary brick, tile and panel facades.
02
Parquet and modular layouts
Directional and modular systems for floors, tiles, stone and decorative architectural panels.
05 View larger
Parquet and modules
Herringbone
Interlocking rectangular elements for parquet, tiles, stone and decorative cladding.
06 View larger
Parquet and modules
T-shaped layout
A modular T-shaped layout for distinctive floors, screens and architectural panels.
07 View larger
Parquet and modules
Modular Ashlar
Mixed rectangular modules arranged in a controlled Ashlar composition.
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Parquet and modules
Chevron
Angled elements meeting along a central axis to create a directional pattern.
09 View larger
Parquet and modules
Parquet Tile 2
Large framed modules with a clean geometric centre for decorative floors and wall systems.
10 View larger
Parquet and modules
Parquet Tile 3
Decorative framed modules with a floral centre for distinctive parquet and panel compositions.
03
Paving and decorative modules
Hexagonal, wave, leaf and framed tile systems for landscapes and ornamental surfaces.
11 View larger
Paving and decoration
Hexagons
Repeating hexagonal modules for paving, ceramic tiles and facade systems.
12 View larger
Paving and decoration
Wave Checker
Alternating curved modules that form a soft checkerboard rhythm.
13 View larger
Paving and decoration
Wave Striped
Continuous wave-shaped bands for decorative paving and distinctive interiors.
14 View larger
Paving and decoration
Maple Leaf
A decorative leaf-shaped module for ornamental paving and custom tiles.
15 View larger
Paving and decoration
Paving Tile 1
Large framed paving modules with prominent cross-shaped joints.
16 View larger
Paving and decoration
Paving Tile 2
Rectangular tile modules with compact corner inserts and a regular repeat.
04
Abstract and custom patterns
Unconventional geometric layouts for screens, accent panels and proprietary patterns.
17 View larger
Abstract and custom
Diagonal
Dense diagonal geometry for experimental screens, panels and abstract surfaces.
18 View larger
Abstract and custom
Pattern 1
A custom layout of elongated modules for unconventional architectural compositions.
One modifier with explicit controls
Every important geometric setting is visible in the 3ds Max modifier panel.
The interface is organised sequentially, from pattern selection and real-world dimensions to relief, variation, Material IDs and texture coordinates. This speeds up iterations and makes the result predictable.
View larger
01
Pattern and real-world dimensions
Choose a layout and work in real-world units instead of compensating for dimensions by scaling the texture later.
02
Element and joint dimensions
Set element width and height along with vertical and horizontal joint dimensions.
03
Relief, bevel and base
Control element height, joint depth, base thickness and bevel for clearly defined close-up geometry.
04
Randomization and quality
Use random offsets, a reproducible seed and quality settings to balance a natural appearance against mesh density.
05
Material ID
Assign separate IDs to two element groups and the joints to set up a Multi/Sub-Object material immediately.
06
Texture coordinates
Adjust random offsets, scale, rotation and fragment settings directly in the modifier.
Workflow
How BricksPattern fits into an architectural visualization workflow.
Add the modifier, choose a pattern, and set element dimensions and joint depth: the mesh updates in real time. BricksPattern can be used in the modifier stack or collapsed to a static mesh after the final adjustments.
01
1. Apply to any mesh
Select a plane, wall section or curved surface. Add BricksPattern from the modifier list. The plugin reads the UV channel and immediately divides the surface into the selected layout.
02
2. Adjust the parameters
Change the pattern type, brick dimensions, joint width and joint depth. Add height and size variation using the seed controls. All changes remain nondestructive while the modifier stack is active.
03
3. Assign materials and render
Apply a Multi/Sub-Object material with the automatically assigned Material IDs. Render with V-Ray, Corona, Arnold or another engine. Real geometry produces correct shadows and AO without baking.
Choose the right representation
BricksPattern for geometry. BricksMap for procedural shading.
The products operate at different levels of detail and complement each other best when used in the same scene.
BricksPattern
Use when the camera can see the geometry
- real element thickness and joint depth;
- correct silhouette, shadows and reflections;
- foreground facades, hero objects and close-ups;
- editing in the standard modifier stack.
BricksMap
Use when speed and coverage matter most
- procedural textures without increasing mesh density;
- fast material variations in large scenes;
- automatic bump and normal components;
- background surfaces and medium-distance views.
Open BricksMap →
Licensing
Purchasing and activating BricksPattern.
BricksPattern has its own purchase page. After payment, the licence appears in your account. Activation is available online through the website or offline by email for isolated workstations.
BricksPattern can also be activated with an RS-Systems 3ds Max Suite licence if the suite includes this plugin. The update button in the licence rollout opens the shared update window for all installed RS-Systems products for 3ds Max.