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BricksPattern
Procedural geometry· 3ds Max 2021–2027 ·Full versjon 1.0.23

BricksPattern

BricksPattern generates real three-dimensional brick, tile, parquet and paving geometry on flat and curved mesh surfaces in Autodesk 3ds Max.

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DESCRIPTION

18Geometry-level brick and tile patterns applied directly to your mesh.

4Modifier capabilities

3DReal joint geometry

2021–20273ds Max 2021–2027

Workflow

How BricksPattern fits into an archviz pipeline.

Add the modifier, pick a pattern, set element dimensions and joint depth — the mesh is updated in real time. You can stack BricksPattern with other modifiers, or collapse it to a static mesh when the geometry is final.

How BricksPattern fits into an archviz pipeline.

01

1. Apply to any mesh

Select a plane, wall segment or curved surface. Add BricksPattern from the Modifier list. The plugin reads the UV channel and subdivides the surface into the brick layout immediately.

02

2. Adjust parameters

Change pattern type, brick dimensions, joint width and joint depth. Add per-element height and size variation using the seed controls. All changes are non-destructive while the modifier stack is active.

03

3. Assign materials and render

Apply a Multi/Sub-Object material using the automatically assigned Material IDs. Render with V-Ray, Corona, Arnold or any other renderer. The real geometry produces correct shadows and AO without baking.

04

Automatic Material ID zones

BricksPattern assigns separate Material IDs to brick faces and joint faces. This lets you apply different materials — glazed vs matte, weathered vs fresh — to each zone using a standard Multi/Sub-Object material.

Modifier capabilities

BricksPattern vs BricksMap

BricksPattern does not produce a texture map — it modifies the mesh itself. The result is a surface with actual raised or recessed element geometry that responds correctly to any lighting setup, especially in close-up renders.

Surface-conforming modifier

BricksPattern applies to any quad or poly mesh — flat walls, cylindrical columns, vaulted ceilings. The brick layout follows the local surface curvature and UV space, so curved surfaces look correct without manual adjustment.

Pattern types: masonry, parquet, paving

Choose from Running Bond (1:2, 1:3), Stack Bond, Flemish, Basket Weave, Herringbone, Hexagonal and more. Pattern geometry is built from parametric element dimensions: width, height, depth, and joint width.

#

Real joint geometry

Joints are three-dimensional: their depth, bevel angle and width are all controllable. This produces accurate shadowing and self-occlusion in renderers such as V-Ray and Corona without relying on bump or normal maps.

ID

Per-element variation

Each brick or tile can receive individual random offsets in size, position and surface height. The variation is controlled by a seed value, giving you reproducible results while keeping the look natural and non-repetitive.

Modifier capabilities

Geometry-level brick and tile patterns applied directly to your mesh.

BricksPattern does not produce a texture map — it modifies the mesh itself. The result is a surface with actual raised or recessed element geometry that responds correctly to any lighting setup, especially in close-up renders.

Masonry patterns Parquet & modular Pavement & decorative Abstract & custom

01

Masonry patterns

Løber-, flamske og stablede forbandter til murstensfacader, vegger og keramisk bekledning.

01 Enlarge

Masonry patterns

1/2 Running

Klassisk løberforbandt med en halvstensforskydning til facader, vegger og nerbilleder av murverk.

02 Enlarge

Masonry patterns

1/3 Running

Løberforbandt med en tredjedels forskydning for en lenger og mindre gentaget murverksrytme.

03 Enlarge

Masonry patterns

Common Flemish

Skiftende løber- og koplogik til traditionelt dekorativt murverk.

04 Enlarge

Masonry patterns

Fine Stack

Et precist stablet gitter til moderne facader av murstein, fliser og paneler.

02

Parkett og modulere layouts

Retningsbestemte og modulere systemer til gulv, fliser, sten og dekorative arkitekturpaneler.

05 Enlarge

Parquet & modular

Herringbone

Sammenflettede rektangulere elementer til parkett, fliser, sten og dekorativ bekledning.

06 Enlarge

Parquet & modular

T-Shape

Et modulert T-formet layout til karakteristiske gulv, skjermer og arkitekturpaneler.

07 Enlarge

Parquet & modular

Modular Ashlar

Blandede rektangulere moduler arrangeret som en kontrollert kvaderkomposisjon.

08 Enlarge

Parquet & modular

Chevron

Skrå elementer, der mødes på en midterakse, til markante retningsbestemte overflater.

09 Enlarge

Parquet & modular

Parquet Tile 2

Store indrammede moduler med et rent geometrisk centrum til dekorative gulv og vegsystemer.

10 Enlarge

Parquet & modular

Parquet Tile 3

Dekorative indrammede moduler med et blomsterformet centrum til markante parkett- og panelkomposisjoner.

03

Belegning og dekorative moduler

Sekskantede, bølge-, blad- og indrammede flisesystemer til landskab og dekorative overflater.

11 Enlarge

Pavement & decorative

Hexagons

Gjentatte sekskantede moduler til belegning, keramiske fliser og mønstrede facadesystemer.

12 Enlarge

Pavement & decorative

Wave Checker

Skiftende buede moduler, der skaber en blød ternet rytme over overfladen.

13 Enlarge

Pavement & decorative

Wave Striped

Sammenhengende bølgebånd til dekorativ belegning og markante interiøroverflader.

14 Enlarge

Pavement & decorative

Maple Leaf

Et bladformet dekorativt modul til ornamentbelegning og egne fliser.

15 Enlarge

Pavement & decorative

Paving Tile 1

Large framed paving modules with strong cross-joint geometry.

16 Enlarge

Pavement & decorative

Paving Tile 2

Rektangulere flisemoduler med kompakte hjørneindsatser og regelmessig gentagelse.

04

Abstrakte og egne mønstre

Utraditionelle geometriske principper til skjermer, accentpaneler og egne layouts.

17 Enlarge

Abstract & custom

Diagonal

Tet diagonal geometri til eksperimentelle skjermer, paneler og abstrakte overflater.

18 Enlarge

Abstract & custom

Pattern 1

Et eget layout med langstrakte moduler til utraditionelle arkitektoniske komposisjoner.

Modifier capabilities

Geometry-level brick and tile patterns applied directly to your mesh.

BricksPattern does not produce a texture map — it modifies the mesh itself. The result is a surface with actual raised or recessed element geometry that responds correctly to any lighting setup, especially in close-up renders.

Enlarge

01

Surface-conforming modifier

BricksPattern applies to any quad or poly mesh — flat walls, cylindrical columns, vaulted ceilings. The brick layout follows the local surface curvature and UV space, so curved surfaces look correct without manual adjustment.

02

Pattern types: masonry, parquet, paving

Choose from Running Bond (1:2, 1:3), Stack Bond, Flemish, Basket Weave, Herringbone, Hexagonal and more. Pattern geometry is built from parametric element dimensions: width, height, depth, and joint width.

03

Real joint geometry

Joints are three-dimensional: their depth, bevel angle and width are all controllable. This produces accurate shadowing and self-occlusion in renderers such as V-Ray and Corona without relying on bump or normal maps.

04

Per-element variation

Each brick or tile can receive individual random offsets in size, position and surface height. The variation is controlled by a seed value, giving you reproducible results while keeping the look natural and non-repetitive.

05

Automatic Material ID zones

BricksPattern assigns separate Material IDs to brick faces and joint faces. This lets you apply different materials — glazed vs matte, weathered vs fresh — to each zone using a standard Multi/Sub-Object material.

06

Works alongside BricksMap

BricksPattern and BricksMap are complementary. Use BricksMap for full-scene texture maps and repeated materials; use BricksPattern for foreground or hero elements that need real 3D brick topology for close-up camera shots.

Workflow

Slik passer Brickspattern inn i en archviz-arbejdsgang.

Legg til modifieren, velg et mønster, og angi elementmål og fugedybde — meshen opdateres i realtid. Brickspattern kan stables med andre modifiers eller kollapses til en statisk mesh, når geometrien er færdig.

01

1. Anvend på enhver mesh

Velg et plan, et vegsegment eller en buet overflate. Legg til Brickspattern fra listen over modifiers. Pluginen leser Uv-kanalen og opdeler straks overfladen i murstenslayoutet.

02

2. Adjust parameters

Skift mønstertype, murstensmål, fugebredde og fugedybde. Legg til variation i højde og størrelse per element med seed-indstillingerne. Alle endringer er ikke-destruktive, mens modifier-stakken er aktiv.

03

3. Tildel materialer og render

Anvend et Multi/Sub-object-materiale med de automatisk tildelte Material ID’er. Render med V-ray, Corona, Arnold eller en annen renderer. Den egte geometri gir korrekte skygger og AO uten baking.

BricksPattern vs BricksMap

BricksPattern vs BricksMap

best results are achieved using both together in one scene.

BricksPattern

BricksPattern — parametric brick and tile surface modifier for 3ds Max

  • Brick, tile, paving and custom pattern types.
  • Geometry-level modifier — real 3D joints and offsets.
  • Works on any mesh surface, including curved geometry.
  • Online activation through the website or offline by e-mail.

BricksMap

BricksMap — prosedyrekart for murstein, fliser, parkett og belegning

  • Brick, tile, parquet, paving and custom patterns.
  • Nested diffuse maps for brick and grout.
  • Automatic Bump and NormalBump generation.
  • Bump and Normal Bump are instance-linked to the parent BricksMap: when the main pattern changes, color and relief update consistently.

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Licensing

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