License API · 99.98%
FoliageTool
Scattering· 3ds Max 2021–2027 ·Full version 1.0.36 ·↓ Downloads 472

FoliageTool

Distribute vegetation and objects with density, scale, rotation and variation controls.

Trial 90 days — · 0 reviews
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WHAT'S NEW

FoliageTool

Version history

1.0.28 | 13–14.10.2026

  • The product name has been standardized: “rs.FoliageTool” in plugin windows (license, first launch, purchase and update), viewport messages and tooltips, and the Plug-in Manager; “RS.3DS.FoliageTool” in the Windows installed programs list and the installer name. The new installer updates the installed version and preserves licenses.
  • Usage data has been reduced to a minimum: only a “plugin started” flag and the minutes during which the plugin was actually used are sent. The installation identifier, versions, license status and details of your actions are not sent.

1.0.26–1.0.27 | 13.10.2026

  • Updates for the entire product range in one window: the plugin finds all RS-Systems products for 3ds Max installed on the computer, including products installed later, and offers to update, postpone, skip this version or stop asking for each one. The update button in the license rollout opens this window.
  • Selected updates are downloaded only from rs-systems.org, with signature, size and checksum verification, and installed as a single batch after all 3ds Max sessions are closed, with one administrator permission prompt. Products installed through the combined RS-Systems 3ds Max Suite package are updated through that package.
  • Fixed: plugins did not accept the RS-Systems 3ds Max Suite license. A purchased suite now activates every plugin it includes, and the suite activation code can be entered in any of them.

1.0.26 | 03.10.2026

  • Licensing now follows the common RS-Systems system: signed licenses and a trial period that works without an internet connection.
  • The license rollout now includes background update checks and an update button.
  • Sending usage data no longer starts the trial period.
DESCRIPTION

Product demonstration

Watch the complete workflow in action.

The demonstration shows the actual interface and setup sequence: creating a helper object, adding surfaces and sources, painting in the viewport, and obtaining a render-ready scene without manual copying.

Watch the complete workflow in action.

01

Simple scene setup

Create a single Foliage Tool object and control all the main settings from one panel.

02

Painting on a surface

Select the target surface once and paint directly where you want the objects to appear.

03

Natural variation

Mix several source objects and randomize scale and rotation to eliminate repetition.

04

Viewport performance

Dot and Box modes keep the scene responsive even with large numbers of scattered instances.

Step-by-step workflow

From an empty surface to a render-ready result.

This section follows the actual working sequence, helping new users immediately understand the plugin's purpose and how to get started.

01

Prepare the surface

Create terrain, a floor plane or any other surface on which objects should be placed.

02

Create a Foliage Tool object

Select Foliage Tool in the Create panel and place the helper in the scene like a regular 3ds Max object.

03

Add the scattering brush

Once created, the helper generates a brush that becomes the central tool in the scattering workflow.

04

Select surfaces and source objects

Assign one or more target surfaces, then add source objects. Brush radius, spacing, density, scale and rotation are adjusted in a single panel.

05

Paint, erase and refine

Use Brush Paint for bulk placement, Single for precise placement, and Erase to create paths and clear areas. Lightweight display modes keep the viewport fast.

06

Render the final scene

The finished distribution can be visualized with your chosen renderer. This workflow is suitable for landscape visualization, exteriors and decorative site population.

Main parameters

All essential settings remain visible and easy to understand.

FoliageTool's strength is its simple interface: target surfaces, source objects, painting modes, density and random variation are available in a single panel.

View larger

01

Surfaces and source objects

Select one or more target surfaces and add multiple source objects for a more varied result.

02

Display modes

Use Dot, Box or Wire when working with heavy scenes, then switch to a more detailed display for the final review.

03

Painting modes

Brush Paint quickly covers large areas, Single places one object per click, and Erase removes scattered elements.

04

Radius, Spacing and Pressure

These settings define the brush area, minimum distance between instances and overall placement density.

05

Random scale and rotation

Set scale and rotation ranges along the X, Y and Z axes to eliminate repetition and create controlled irregularity.

06

Align to the normal

Keep trees and grass upright, or align objects to the surface normal when placing them on slopes, walls and uneven terrain.

07

Material ID selection

For a target object with a Multi/Sub-Object material, you can select the Material ID (MatID) on which to paint. Objects are placed only on faces with that MatID; faces with other IDs are ignored.

08

Brush shortcuts and straight lines

Alt + mouse wheel changes the brush size, while Shift + mouse wheel reduces its softness. Hold Shift and mark two points with the left mouse button to place objects along a straight line between them, as in Photoshop.

Main use cases

A practical tool for landscapes, exteriors and environments.

The plugin is not limited to trees and shrubs. The same workflow can quickly and naturally distribute any repeating objects.

Licensing

Purchasing and activating FoliageTool.

After payment, the license appears in your account. Activation is performed through the website or offline by email for isolated workstations.

FoliageTool can also be activated with an RS-Systems 3ds Max Suite license if the suite includes this plugin. The update button in the license rollout opens the shared update window for all installed RS-Systems products for 3ds Max.