License API · 99.98%
BricksMap
Procedural map· 3ds Max 2021–2027 ·Full version 1.0.24

BricksMap

Generate brick, tile, parquet, paving and custom repeating material patterns.

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WHAT'S NEW

Version history

No version history is currently published on this page.

DESCRIPTION

Interface

BricksMap interface and workflow.

BricksMap helps you build repeatable materials without manually cutting texture maps. The plugin generates the laying pattern, controls joints, colors, variations and nested maps, and automatically creates Bump and NormalBump for surface relief.

01

Gallery of supported patterns in version 1.0

previews of available patterns;

02

Diffuse Colors & Maps

Separate colors and maps for Brick 1, Brick 2 and Grout. This allows you to mix several materials and assign a separate grout texture.

03

Variations

Randomization controls: color variance, hue, random shift, seed, fragmentation and rotation. They make the material less repetitive.

04

BricksMap automatically generates Bump and NormalBump maps.

After setting up the main pattern you do not need to draw relief maps separately. Bump and NormalBump are created automatically from the pattern and depth parameters, making material setup faster and visually consistent.

Video · YouTube

BricksMap — video demonstration for Autodesk 3ds Max

BricksMap helps you build repeatable materials without manually cutting texture maps. The plugin generates the laying pattern, controls joints, colors, variations and nested maps, and automatically creates Bump and NormalBump for surface relief. Watch the complete workflow and interface demonstration.

BricksMap — video demonstration for Autodesk 3ds Max

Pattern library

Gallery of supported patterns in version 1.0

The plugin is configured directly in the Material Editor. The user selects a pattern, sets element and grout size, and controls UV transforms, variations, colors, nested maps and the generated Bump / Normal Bump maps.

01

Masonry

Masonry

Brick and masonry patterns for facades, interior walls, cladding and ceramic brick materials.

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Masonry

1-2 Running

1-2 Running pattern for brickwork and facade cladding. Suitable for walls, interior accents and procedural materials.

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Masonry

1-3 Running

1-3 Running pattern for brickwork and facade cladding. Suitable for walls, interior accents and procedural materials.

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Masonry

Common Flemish

Common Flemish pattern for brickwork and facade cladding. Suitable for walls, interior accents and procedural materials.

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Masonry

Fine Stack

Fine Stack pattern for brickwork and facade cladding. Suitable for walls, interior accents and procedural materials.

02

Parquet

Parquet

Wood floor and decorative parquet layouts for interior visualization.

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Parquet

Basket Weave

Basket Weave pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

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Parquet

Chevron

Chevron pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

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Parquet

Herringbone

Herringbone pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

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Parquet

Modular Ashlar

Modular Ashlar pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

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Parquet

Parquet Tile 1

Parquet Tile 1 pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

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Parquet

Parquet Tile 2

Parquet Tile 2 pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

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Parquet

Parquet Tile 3

Parquet Tile 3 pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

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Parquet

T-Shape

T-Shape pattern for parquet and decorative floors. Useful for interior visualization and alternative laying layouts.

03

Pavement

Pavement

Paving patterns for paths, plazas, public spaces and landscape design.

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Pavement

Hexagons

Hexagons pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

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Pavement

I-Paver

I-Paver pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

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Pavement

Maple Leaf

Maple Leaf pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

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Pavement

Paving Tile 1

Paving Tile 1 pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

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Pavement

Paving Tile 2

Paving Tile 2 pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

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Pavement

Triangles 2

Triangles 2 pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

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Pavement

Wave Checker

Wave Checker pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

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Pavement

Wave Striped

Wave Striped pattern for paving, paths and plazas. Suitable for landscape and architectural visualization.

04

Abstract

Abstract

Decorative geometric layouts for non-standard surfaces and accent materials.

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Abstract

Diagonal

Decorative Diagonal pattern for geometric surfaces, panels and accent materials.

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Abstract

Triangles

Decorative Triangles pattern for geometric surfaces, panels and accent materials.

05

Custom

Custom

Custom layouts for quickly creating your own pattern without manually assembling textures.

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Custom

Custom Tiles

Custom Custom Tiles pattern for non-standard layouts and proprietary material collections.

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Custom

Pattern 1

Custom Pattern 1 pattern for non-standard layouts and proprietary material collections.

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Custom

Pattern 2

Custom Pattern 2 pattern for non-standard layouts and proprietary material collections.

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Custom

Pattern 3

Custom Pattern 3 pattern for non-standard layouts and proprietary material collections.

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Custom

Pattern 4

Custom Pattern 4 pattern for non-standard layouts and proprietary material collections.

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Custom

Pattern 5

Custom Pattern 5 pattern for non-standard layouts and proprietary material collections.

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Custom

Pattern 6

Custom Pattern 6 pattern for non-standard layouts and proprietary material collections.

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Custom

Pattern 7

Custom Pattern 7 pattern for non-standard layouts and proprietary material collections.

Custom pattern

Add your pattern to BricksMap — $50

Your own pattern can be added to the plugin for $50. Send any image to the site administrator and pay for converting the pattern into mathematical logic and adding it to the code.

Interface

BricksMap interface and workflow.

The plugin is configured directly in the Material Editor. The user selects a pattern, sets element and grout size, and controls UV transforms, variations, colors, nested maps and the generated Bump / Normal Bump maps.

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01

Coordinates

The base 3ds Max coordinate block: it defines the channel and projection system used by the procedural BricksMap pattern.

02

Bricks Parameters

This block selects Pattern and Mode and sets horizontal and vertical element counts, module sizes and joint width.

03

Bricks UV Transform

Master transform for the pattern: tiling, offset and rotation. It helps quickly adjust the scale and direction of the laying pattern.

04

Variations

Randomization controls: color variance, hue, random shift, seed, fragmentation and rotation. They make the material less repetitive.

05

Brick Map Transform

Local transform for the nested Brick Map inside a single element. It runs before the child map color is sampled and lets you control the texture of each brick or tile.

06

Diffuse Colors & Maps

Separate colors and maps for Brick 1, Brick 2 and Grout. This allows you to mix several materials and assign a separate grout texture.

07

Bump

A child heightfield map for the classic Bump slot. It uses the same laying pattern and can be enhanced with an additional bump texture.

08

Normal Bump

A child tangent-space normal map. It can be connected to the standard Normal Bump map to get consistent relief without manually preparing a normal map.

Automatic relief

BricksMap automatically generates Bump and NormalBump maps.

After setting up the main pattern you do not need to draw relief maps separately. Bump and NormalBump are created automatically from the pattern and depth parameters, making material setup faster and visually consistent.

Bump MapThe screenshot shows an automatically generated bump map for the Wave Striped pattern. You can additionally set Depth, Texture Relief and a separate bump texture.

NormalBump MapThis screenshot shows that BricksMap creates a ready normal map for the same pattern. It helps produce readable relief in lighting and reflections.

From the user manual

What each main interface block does.

BricksMap is a procedural 2D map for 3ds Max. The main map is used in Diffuse and other color slots, while the child BricksMap Bump and BricksMap Normal maps are automatically synchronized with the same pattern, element size, joints and variations.

01

Bricks Parameters

This block selects Pattern and Mode and sets horizontal and vertical element counts, module sizes and joint width.

02

Diffuse Colors & Maps

Separate colors and maps for Brick 1, Brick 2 and Grout. This allows you to mix several materials and assign a separate grout texture.

03

BricksMap automatically generates Bump and NormalBump maps.

After setting up the main pattern you do not need to draw relief maps separately. Bump and NormalBump are created automatically from the pattern and depth parameters, making material setup faster and visually consistent.

BricksPattern vs BricksMap

BricksPattern vs BricksMap

best results are achieved using both together in one scene.

BricksMap

BricksMap — procedural map for brick, tile, parquet and paving patterns

  • Brick, tile, parquet, paving and custom patterns.
  • Nested diffuse maps for brick and grout.
  • Automatic Bump and NormalBump generation.
  • Bump and Normal Bump are instance-linked to the parent BricksMap: when the main pattern changes, color and relief update consistently.

BricksPattern

BricksPattern — parametric brick and tile surface modifier for 3ds Max

  • BricksPattern: mesh modifier — real 3D geometry, close-up detail;
  • Joints are three-dimensional: their depth, bevel angle and width are all controllable. This produces accurate shadowing and self-occlusion in renderers such as V-Ray and Corona without relying on bump or normal maps.
  • BricksPattern and BricksMap are complementary. Use BricksMap for full-scene texture maps and repeated materials; use BricksPattern for foreground or hero elements that need real 3D brick topology for close-up camera shots.
  • Works on any mesh surface, including curved geometry.

Read more

Licensing

Purchase and activate BricksMap.

BricksMap has its own purchase page. After payment, the license appears in the user account. The plugin can then be activated online through the website or offline by e-mail request/response.