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BricksPattern
Procedural geometry· 3ds Max 2021–2027 ·Full version 1.0.23

BricksPattern

Create real repeating brick, tile, paving and parquet geometry.

$150 Trial 90 days · 0 reviews
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WHAT'S NEW

Version history

No version history is currently published on this page.

DESCRIPTION

18demonstrated layouts

4pattern families

3Dreal joints, relief and edges

2021–2027supported 3ds Max versions

Four-minute walkthrough

See the complete modifier workflow inside 3ds Max.

The demonstration starts with a simple mesh and shows how a selected pattern becomes editable geometry, receives relief and material zones, and remains compatible with the standard modifier stack.

See the complete modifier workflow inside 3ds Max.

01

Apply the modifier

Start from a clean object and add BricksPattern without destructively rebuilding the source mesh.

02

Choose a layout and real size

Switch between masonry, parquet, paving and custom layouts, then define real-world element dimensions.

03

Shape joints and relief

Control grout width, element height, bevel and random variation while viewing the result immediately.

04

Assign materials and continue modelling

Use generated Material IDs and combine BricksPattern with Bend, selection and other standard 3ds Max modifiers.

Why geometry matters

Not a visual imitation — actual edges, recesses and element thickness.

A texture can suggest a joint. BricksPattern creates it. The result remains readable in grazing light, reflections, silhouettes and close camera positions.

Accurate close-ups

Real edges produce physically correct highlights, contact shadows and ambient occlusion without relying on a baked relief map.

Curved surfaces

The modifier follows the object surface, so the same pattern can wrap columns, curved walls and shaped architectural elements.

#

Repeatable variation

Seed-based random controls introduce natural irregularity while keeping the result reproducible across revisions.

ID

Material-ready zones

Separate IDs for bricks, accent elements and grout connect directly to a Multi/Sub-Object material workflow.

Pattern library in geometry

The same cube, eighteen clearly different construction logics.

Every example below is generated by the modifier in Autodesk 3ds Max. Open any image to inspect the geometry and the active pattern in the parameter panel.

Masonry Parquet & modular Pavement & decorative Abstract & custom

01

Masonry

Running, Flemish and stacked bonds for brick facades, walls and ceramic cladding.

01 View large

Masonry

1/2 Running

Classic running bond with a half-brick offset for facades, walls and close-up masonry.

02 View large

Masonry

1/3 Running

Running bond with a one-third offset for a longer, less repetitive masonry rhythm.

03 View large

Masonry

Common Flemish

Alternating stretcher and header logic for traditional decorative brickwork.

04 View large

Masonry

Fine Stack

A precise stacked grid suited to contemporary brick, tile and panel facades.

02

Parquet and modular layouts

Directional and modular systems for flooring, tile, stone and decorative architectural panels.

05 View large

Parquet & modular

Herringbone

Interlocking rectangular elements for parquet, tile, stone and decorative cladding.

06 View large

Parquet & modular

T-Shape

A modular T-shaped layout for distinctive floors, screens and architectural panels.

07 View large

Parquet & modular

Modular Ashlar

Mixed rectangular modules arranged as a controlled ashlar composition.

08 View large

Parquet & modular

Chevron

Angled elements meeting on a central axis for sharp directional surfaces.

09 View large

Parquet & modular

Parquet Tile 2

Large framed modules with a clean geometric centre for ornamental floors and wall systems.

10 View large

Parquet & modular

Parquet Tile 3

Decorative framed modules with a floral centre for expressive parquet and panel compositions.

03

Pavement and decorative modules

Hexagonal, wave, leaf and framed tile systems for landscape and ornamental surfaces.

11 View large

Pavement & decorative

Hexagons

Repeating hexagonal modules for paving, ceramic tile and patterned facade systems.

12 View large

Pavement & decorative

Wave Checker

Alternating curved modules that create a soft checker rhythm across the surface.

13 View large

Pavement & decorative

Wave Striped

Continuous wave bands for decorative paving and expressive interior surfaces.

14 View large

Pavement & decorative

Maple Leaf

A leaf-shaped decorative module for ornamental pavement and custom tiles.

15 View large

Pavement & decorative

Paving Tile 1

Large framed paving modules with strong cross-joint geometry.

16 View large

Pavement & decorative

Paving Tile 2

Rectangular tile modules with compact corner inserts and a regular repeat.

04

Abstract and custom patterns

Non-standard geometric logics for screens, feature panels and proprietary layouts.

17 View large

Abstract & custom

Diagonal

Dense diagonal geometry for experimental screens, panels and abstract surfaces.

18 View large

Abstract & custom

Pattern 1

A custom elongated module layout for non-standard architectural compositions.

One modifier, explicit controls

Every important geometric decision stays visible in the 3ds Max modifier panel.

The interface is organised from pattern selection and real dimensions to relief, variation, Material IDs and texture coordinates. This keeps iteration fast and predictable.

View large

01

Pattern and real size

Select a layout and work in real-world units instead of compensating with texture scale later.

02

Brick and grout dimensions

Set element width and height together with vertical and horizontal joint widths.

03

Relief, bevel and base

Control element height, grout depth, base thickness and edge bevel for readable close-up geometry.

04

Randomness and quality

Use random shift, a repeatable seed and quality settings to balance natural variation and mesh density.

05

Material IDs

Assign separate IDs to two element groups and the grout for immediate Multi/Sub-Object material setup.

06

Texture coordinates

Adjust random offset, scale, rotation and fragment settings without leaving the modifier.

Workflow

How BricksPattern fits into an archviz pipeline.

Add the modifier, pick a pattern, set element dimensions and joint depth — the mesh is updated in real time. You can stack BricksPattern with other modifiers, or collapse it to a static mesh when the geometry is final.

01

1. Apply to any mesh

Select a plane, wall segment or curved surface. Add BricksPattern from the Modifier list. The plugin reads the UV channel and subdivides the surface into the brick layout immediately.

02

2. Adjust parameters

Change pattern type, brick dimensions, joint width and joint depth. Add per-element height and size variation using the seed controls. All changes are non-destructive while the modifier stack is active.

03

3. Assign materials and render

Apply a Multi/Sub-Object material using the automatically assigned Material IDs. Render with V-Ray, Corona, Arnold or any other renderer. The real geometry produces correct shadows and AO without baking.

Choose the right representation

BricksPattern for geometry. BricksMap for procedural shading.

The products solve different levels of detail and work best together in one scene.

BricksPattern

Use when the camera can read the geometry

  • real element thickness and joint depth;
  • correct silhouette, shadows and reflections;
  • foreground facades, hero objects and close-ups;
  • editable in the standard modifier stack.

BricksMap

Use when speed and coverage matter more

  • procedural texture generation without extra mesh density;
  • fast material variation across large scenes;
  • automatic bump and normal components;
  • background and mid-distance surfaces.

Open BricksMap →

Licensing

Purchase and activate BricksPattern.

BricksPattern has its own purchase page. After payment the license appears in your account. Activate online through the website or offline by e-mail for air-gapped workstations.